For those interested, Scott Kurtz and I will be attending AnimeFest this weweekend inDallas, TX. We'll both be attending panels, signing junk, etc.
On the webcomic front, BlinkTags and Project Fanboy. Also, be sure to checkout Polymer City Chronicles, it has a new site, and a new look to it.
Like most right thinking people in their mid-twenties, I went and saw Jay & Silent Bob Strike Back over the weekend. Man, did this movie cheer me up. Besides the normal Kevin Smith goodness you'd expect to find in an Askew flick, I was treated to an entire subplot revolving around something that I can relate to - internet trolls. Not a day goes by that our website isn't made a target by someone who either doesn't approve of what we do, or thinks they can do a better job. I don't want to spoil the ending of the film, but I will say that I came out of J&SBSB feeling relaxed, calm, and as if a great evil in the universe had been finally vanquished.
Posters & Color T-Shirts are coming soon, but we've been swamped with paperwork lately. Scott Kurtz once wrote that success could kill your website, giving it a lot of thought these past few months, I think his statement was close to the real truth, which is - "Success can kill you."
Somehow this missed my attention when it first happened, but the new Neverwinter Nights Designer Diary was posted to da vault. This time we look into the mind of Marc Holmes, which is a pretty scary place.
I've been gone a lot lately, lost in an amazing new realm, where trolls and calculators co-exist together in an unholy union of magic and technology. No, I haven't been to my accountant's office, I've been playing the recently released, Arcanum: of Steamworks and Magick Obscura.
For the uninitiated, Arcanum is a CRPG (I do so love CRPGs) that combines traditional sword & sorcery elements of fantasy role playing - with would could be described as a Jules Verne's inspired world of electrical and steam based technology. It takes talented people to merge two opposing concepts to create one unique and fluid product such as Arcanum.
The character creation and advancement process is extremely diverse, this is as much to its benefit, as its weakness. First time players will more then likely be confused as to what they should make their character, what skills to raise, what stats to raise, etc. I suggest playing a bit and then re-starting once you've gotten used to the game, and have a better idea what path (magick/technology/both) and skills (pick pocketing, melee combat, gambling) you want.
To create my character, I choose my favorite race in any game, a human. I gave him extra intelligence and charisma and the trait of having a 'strong personality', so people have extreme reactions (either positive or negative) when first meeting him. I then dumped a point in the Persuasian skill, and selected the Electricity technology track. Finally I thought about whom this character this reminded me of the most, and named him "Largo", to begin the game.
After I began play, I quickly learned that this game revolves around looting dead bodies, you begin play surrounded by them. I was little upset at first, I didn't know looting corpses was a skill, otherwise I'd have put more points in it. I tried to persuade the dead with my amazing charm and charisma, but it was like talking to a wall. After I finished stripping all the corpses of their most valuable items, I continued on my epic journey.
The first critical path of the story involves going to the next town to find a priest, after I arrived there - I realized that this game has more to offer then looting corpses, I was surrounded by living people now, all of them who would become prey to my amazing charm and persuation! An hour later I died while trying to talk some sewer rats out of eating me, so I gave up and restarted the game, this time with a more a fighter like character, dumping points into strength and selecting the trait of "beat with an ugly stick" - I found I was able to hurt things now, and spent less time talking to the NPCs, and more time turning rats into pulp.
In all seriousness I've really been enjoying the game since I've gotten it, the story picks up around the second critical path of the story, so I'd suggest sticking it out till you reach the next town. Also, when you get there, be sure to look for Madam Lil's place, tell her Largo sent you.
This game's theme is really refreshing, after Bioware re-energized the CRPG genre with Baldur's Gate some years ago, the market has been full of uninspired games offering the same old thing in terms of the fantasy genre in order to cash in on 'the new big thing'. It's been reminiscent of when id software first released Doom and suddenly everyone had their own "doom-like game".
Sierra, the makers of Arcanum, have had a tough time of things lately, the problems with the Homeworld Franchise (which is still hands down the best fleet space-combat RTS ever made), to the recent closing of the Dynamix studio in Eugene, Oregon. I can only assume Sierra is doing what It needs to do to keep making great games, so I hope.