A few weeks ago, I started playing Senjou no Valkyria (which will be dubbed Valkyria Chronicles when it's out in English). It was kind of a long journey to get started on the game, which was released in Japan back in April - for the longest time, I couldn't figure out why the game refused to output sound to my TV, unlike Disgaea 3 and every other PS2 game or DVD that I stick into my PS3. After consulting with various people's sound systems, I realized that the game was trying to output its audio through a non-existent dolby digital connection instead of the HDMI I was using. A few quick sound setting changes later, I made up for lost time, squeezing in the game at every opportunity. And oh boy, has it been worth the wait - it's easily one of the best games Sega has released in the last decade.
That's not really a big claim to make, with some real stinkers out of Sega lately - the only recent Sega games I can think of that I consider "great" are Sakura Taisen 3, Skies of Arcadia, and Jet Grind Radio. Space Channel 5 might wrestle for a spot, but it doesn't hold up quite as well as the others.
Back to the game itself. The first thing everyone notices about the game is the utterly gorgeous art and animation style, so when I talk to people about Valkyria, the first thing they say to me is "Oh, yeah, the really pretty game, I know what you're talking about now." My (soon-to-be-wed, woo!) roommate is enchanted with the game and will be buying it as soon as it comes out in English, while Fred has become similarly entranced by the canvas style and is now looking for excuses to buy a PS3.
I have to admit that I really like how the game looks too, but the looks of a game can only hold me so long (see: Ninja Gaiden II) before some real gameplay hooks me in. Besides, what's the point of explaining to you how good the game looks when you can find a trailer and see for yourself? No, what has me enchanted with Valkyria is the tactical strategy system, which is just fast enough to keep me on my toes and just slow enough to let me think hard about the next move.
The basics of the strategy system are really simple: each turn, you have a set number of Command Points (CP) you can use to take control of units you've deployed on the tactical map. When you select a unit, the map zooms in and you transition into a pseudo-realtime action mode as your selected unit runs or drives around the battlefield. This is where all the action comes, as you maneuver your infantry and tanks through a carefully crafted maze of trenches, sandbags, towers, and vantage points to get good shots and set up crossfires to greet enemy troops.
What makes this system a hybrid of turn-based and real-time is that while enemy troops are stationary until it's the Enemy Turn, anyone with a rifle ready can still take shots at anyone in range and in their line of sight. So, unlike other strategy RPGs, you have to think about angles and ambushes instead of just running up to the enemy and hitting him in the face while it's your turn. Charging right at an Assault unit and his machine gun is a recipe for disaster, so you need to be smart to take out enemy defenses. Whether it's blowing them out of their defensive positions with grenades and Anti-Tank units, taking Snipers to good vantage points and picking them off with well-placed bullets, setting up a kill zone with Assault units and their handy-dandy machine guns, or simply running up behind them with Recon units and ambushing them, there are a lot of ways to approach the game, depending on your own style.
The mix of strategy and action is thrilling, and aside from a few minor nitpicks about unit design, I'm completely hooked and am singing this game's praises to anyone who'll listen. Sega's crafted the game experience very well, and I get more excited playing Valkyria than I have with any other game in years. Every time I turn a corner and find an Assault trooper waiting for me, I yelp and duck behind a corner until he needs to change clips. I pump the fist every time a Sniper takes out his target or an Anti-Tank unit slips behind a tank's anti-personnel defenses and shoves a rocket right up its metal keister. The game is incredibly fun and satisfying to play, and I hope that you guys have as much fun playing it when it comes out in November as I am having now.
Because oh, man, thank you Sega. I forgive you for Sonic for the 360. Bring out more games like Valkyria and all is forgiven. Yes, even Sakura Taisen 4.