I borrowed Tales of Symphonia from Opus the other day, and I was having fun with it--until I read that some of the game's content doesn't happen until you've stepped into the room with the last boss and walked out instead of fighting him.
Now, this would be a pet peeve of mine, but it's only occurred in a couple of games, most famously Final Fantasy VII--or, as I like to put it:
Random Citizen: OH NO! THE METEOR'S COMING DOWN TO DESTROY US ALL! WE'RE ALL GOING TO DIE! WON'T SOMEONE SAVE US?
Cloud: Quiet down, spaz, I'm watching chickens have sex! This is important business!
Well, it's one of many complaints I had, really, including the fact that the plot just stopped after disc 1, and the game system encouraged generic characters, and... yeah, let's stop there before millions of FF7 fans try and lynch me. It's bad enough that Cliff and I nearly got our friends into a murderous rage by standing around making fun of Advent Children while they were making the folly of trying to take it seriously.
Anyway, going back to the end game thing.
It just pisses me off as a writer when the story simply unhinges itself to fit in a "non-linear" experience, allowing players to shop, find lost puppies, and watch oversized birds getting their freak on while the world is mere hours from doom.
I mean, Tales of Symphonia even has a moment where it asks the main character if he's ready to go on, because there's no turning back--that should be the moment the endgame starts, right? But no, you can fight your way to the end, come face to face with the villain of the piece... then turn right around, run your way out of his space station, and help lost children. Because, you know, it's completely sensical to run errands when Yggdrasil is going to try and drain all of the magic from the world, killing it in the process.
Uh-huh.
Would it really kill writers and programmers to get together and say "okay, this is the part where you can't do sub quests any more, it just doesn't make sense"? Baldur's Gate II had that, when you're sent to another dimension and can't just pop out of the pocket dimension to take care of a loose end you left behind in Amn.
I mean, seriously, it wouldn't be that hard. Give people the question "are you sure you want to go on? Because we won't be able to come back after this" and actually mean it. And after that, when you try to leave, you get a message along the lines of "What're you thinking, moron? The world's about to end, we've gotta stop it".
Wouldn't be hard at all... but nooooooo, people have to cling to the illusion of non-linear storylines so they can run around fiddling while the world burns.
I hate video games sometimes.