We've been getting some email asking about making a MegaTokyo banner or button to link to us, so for those that haven't seen we have put a banner and a couple buttons on our links page.
I was visiting my local CompUSSR this weekend and an idea suddenly hit me. After being unable to find out who threw it at me, I looked down and picked up the idea and have now placed it in today's rant.
With all the hype flowing around about remaking Metroid, I've been thinking about classic games in general and games that would really be great to bring back. Like when I talked about Metroid in a previous rant, I think some things should stay dead if they can't be brought back with the original spirit of the idea. I used to think this meant that a remake was impossible since any change with a game that dated would result in ruining the spirit of the game. However, as a articulate reader pointed out with only the four words of "Fsck'n Metal Gear Solid", I've determined that so long as some the original feel and ideas that created the game remains, a lot can be done.
So, if I had the power to resurrect one game franchise what would it be? I decided to solve this question the best way possible, so I cleaned out my closet. In the depths therein I found a old friend I haven't seen in many years, I found - Afterlife. Afterlife was developed by Lucasarts during the days when their games were always a hit, before the dark times… before Force Commander. For those who don't remember this game, or never played it. It was a simulation game, specifically it was a god simulation game. Basically you were assigned by the powers that be to manage a heaven and a hell (at the same time) for all the souls who would enter the afterlife. There each soul would either go to heaven or hell, and once there they would need to receive their respective rewards or punishments. The challenge of the game was building rewards and punishments to meet the needs of each soul. The game had a Simcity feeling of resource management and gameplay. If you needed a new type of punishment, you simply picked one of the seven types; greed, gluttony, pride, etc. and painted it down on the tiles, then overtime the punishment will grow a lot like a building would in Simcity.Part of the charm of the game was you had both very good and very evil aspects under your control. There was no politically correct nonsense found in this game, it was what it was, a god game.
The game was way ahead of it's time, and if memory serves me, back then it ran way too slow on my 486. After installing it on my Athlon 850 - I've determined the game now runs very smooth. The game had two advisors in it, a sophisticated demon of sorts who advised you on hell's problems and a cute cherub angel chick who advised you on heaven's business. On a unrelated note; I wish I could find out who the voice actress was for that angel girl.
The game was great, everyone on it's devel team should have felt immense pride when it was completed, but from all the reports I have read and can remember, it only enjoyed modest success and so a sequel was never made. I have to give them credit though, they had a unique concept, and did a great job with it… and maybe it's just me - but Afterlife is still fun to play, after installing it tonight I began to remember why I fell in love with this game in the first place.
Ah, If only Lucasarts could bring this classic back with a sweet new version.